![]() ![]() I remember that we had the issue where I had unzipped the core rules - which caused problems, so I removed it entirely, and the only things in the rulesets folder are the pak files only. I've included a screen shot of the rulesets folder, as well as one with the modules folder. So, what ever the issue is, it has to be with my machine, because I'm still having the problem of not being able to see the GURPS Tables modules. When I fixed it, updated, it went to 3.3.0. Ok, I found that my password had changed, which interfered with my updating. Try updating this (you may have an old unpacked version in your rulesets folder). Might have something to do with CoreRPG v3.2.2.Įdit: I'm running CoreRPG v3.3.0 which seems to be the version on all three channels. I'll try work something out for the next release. Partial surprise also works in this way.Įnable "Show Effects", and then the effect does display in the chat. I believe that in some cases, Will rolls to snap out of a Daze, get bonuses depending on how long the actor has been under the effect. This could also be useful in keeping track of how long an actor has had a short-term effect applied to them, even if it does not have a specified duration. I was thinking that since the first case, "Effect | *The effect never expires.", has no output to the chat window, couldn't the current value of the increment be output to the screen? Something like, ![]() The next turn, 3 of them decide to move and then restart their Aim. For example, three Goblins have been aiming for 2 rounds, five of them for 1 round, and the rest for 3 rounds. That works quite well for a limited amount of actors, but if the numbers start to get larger (10 goblins each starting an Aim maneuver on different rounds), things can still get quite hectic. In my testing I have simply been using things like the following. ![]()
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